I just don't get it
When I started this blog I had no real direction for it. Or at least the direction I had for it was rather vague and redundant. “The gaming world from the eyes of me” I thought. But really, who gives a shit about how I see the gaming world? Who would really care to read one of my reviews? There are currently a stupid amount of sites that already do just that. Reviews, previews, news...you name it, there are thousands of sites that already cater to all those needs. There’s no point for me to try and imitate those sites because I can’t rival their access and resources.
So where does that leave jadedgamerblog.com? Well, here’s the thing. I’m one of those guys that likes to think big. Translation: I am constantly biting off more than I can chew, and subsequently abandoning projects to avoid being crushed under the weight of their big-ness. That is where I just don’t get it. I had a 3 post a week schedule for the blog originally that included 1 review, and it ended up being more work than it was worth. I really lost focus on what I should be writing about. Me.
Ok, that sounds a little self-absorbed doesn’t it? I mean why would someone want to read about me? Well, friends and family might like to read about me, but I already have that covered. So what would I have to write about that complete strangers would find interesting?
That’s when I decided that I should maybe just bring things back a bit from where they were. I’m a 31 year old editor for “reviews on the run” by day. And by night I’m an independent game developer. Or a “would-be independent game developer” to be more accurate. That’s the thing. I’ve gone to school for game design. I know my way around 3D programs, and have built many little game prototypes. Fun little diversions(or at least some of them were). But none of them were full-fledged games. And I’ve never really released anything for public consumption. Definitely not in a commercial sense. Yet I own all the tools necessary for me to build and release a proper commercial game. And I’m moving myself towards doing soon hopefully.
So I’ve decided to pull back this “blog” to it’s basics. It’s a web-log to share what it’s like for someone like me to try and put out a videogame. We’re talking full-on diary of my successes and mistakes. And maybe a few tips for people like me. I’ll still comment on things going on in the industry. Maybe even do some game reviews. But I’ll try and do them from the eyes of an ultra-low-budget independent game developer and try to keep focused. I’m not going to have set blog release dates, but I’ll do my best to release a post at least once a week. So really, the direction of the site hasn’t changed all that much. Just narrowed.