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Game Design Tips

In Development

Well, I said I was going to keep you updated. And here’s the update. I’m officially into the development phase of my archery game. Meaning I’ve got everything plotted out. Now I just need to go and actually build it. You know, the easy part. Well, maybe it’s not that easy. Read More...
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The hardest damn part

If you knew me for awhile you would find that I’m a tinkerer. If something is broken, I’ll fiddle with it till it’s fixed. Or until I break it to the point where I need to buy new parts. But if I can fix the problem with duct tape and an old cereal box, you know I will. I like to think I’m pretty good at tinkering. And I think that’s mainly because I am pretty good at improvising. Seeing solutions to problems using what I have around me. However, what I’m certainly not good at is the conveying of my solutions into written form. If you asked me to write down how I’m going to fix something beforehand, I would just get frustrated and angry. “It’s in my head, and I don’t need to write it down” is what I would say... Read More...
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